﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace tdgame.Lighting
{
    abstract class Light
    {
        public abstract void Render(QuadRenderer renderer, Texture2D colorMap, Texture2D normalMap, Texture2D depthMap, ref Matrix view, ref Matrix projection, ref Vector3 cameraPosition, ref Vector2 halfPixel);
    }
}
